**ICMIZER 2.10 **is a large update with the following new features and capabilities

**MTT Mode improvements**

**MTT mode** utilizes ICM and is the recommended way to review situations from MTT tournaments before the final table. Calculations in **MTT mode** are superior to **Chip EV** calculations, which ignore the payout structure and the bubble completely.

To turn the MTT mode ON check the **[ ] MTT** checkbox below the table so the MTT Control appears.

Chip EV calculations should be used only in the earlier stages of MTT. Otherwise, the recommended ranges can be brutal to your tournament ROI.

• **Nash equilibrium** and **Calculate **support in MTT with **up to 100 players** remaining

• Support for** resteal Nash calculations **in MTT

• Support for **MTT Knockout **tournaments

### • **FGS1 **support in MTT with **upto 30 players **remaining

**General improvements**

• Significantly improved performance of Nash calculations with 6 or more players.

Nash calculations in ICM mode are **2x+** **faster **in situations with 9 players, for example.

• **Nash calculation** is now supported in most situations where the Calculate is supported. The exception out of this rule are situations with limpers. Previously there were many situations where the Calculate was available, but Nash ranges weren't available.

• Improved the quality of Nash equilibrium solutions.

• Added ability to perform **Calculate **after making the VPIP action with an arbitrary hero VPIP range (previously it automatically jumped to 100% for the calculation).

**SNG Coach**

• You can now choose Hero position in spots with 7 or more players remaining

**Bugfixes**

• Fixed behavior of the lower hands scroller in the Replayer which was too stubborn sometimes

• Fixed visual layout of some advanced preflop situations with several push & vpip actions

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